Belonging in the scene
An ad inside a game only works if it does not look like it fell from the sky. A few design habits help.
- Match the light: the creative takes the shadows and colour of the place it sits in.
- Match the perspective: it bends with the wall or the screen it is on.
- Match the setting: a sports drink by the pitch, not in a medieval castle.
Gadsme renders brand creatives as native assets so they follow these rules inside the engine. See gadsme.com.